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	<title>Super Mario Brothers - Play Super Mario &#187; causal gaming</title>
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		<title>Nintendo Wii: EA Sports Team Didn’t Like The Wii’s Direction</title>
		<link>http://sickr.wordpress.com/2009/08/14/nintendo-wii-ea-sports-team-didnt-like-the-wiis-direction/</link>
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		<pubDate>Fri, 14 Aug 2009 18:35:38 +0000</pubDate>
		<dc:creator>sickr</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[causal gaming]]></category>
		<category><![CDATA[ea sports]]></category>
		<category><![CDATA[peter moore]]></category>

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		<description><![CDATA[
EA Sports boss, Peter Moore, recently divulged how the EA Sports team handled creating &#8216;causal&#8217; games for Wii at this years Edinburgh Interactive conference.
&#8220;In all the games we made, everything was focused on making things more realistic, each year – particularly at the beginning of a cycle – sports games were used to show how [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sickr.wordpress.com&#038;blog=183679&#038;post=3602&#038;subd=sickr&#038;ref=&#038;feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignnone size-full wp-image-3603" title="easports" src="http://sickr.files.wordpress.com/2009/08/easports.jpg?w=405&#038;h=405" alt="easports" width="405" height="405" /></p>
<p>EA Sports boss, Peter Moore, <a href="http://www.aussie-nintendo.com/forum/showthread.php?p=508535#post508535">recently divulged</a> how the <a href="http://www.easports.com/">EA Sports</a> team handled creating &#8216;causal&#8217; games for Wii at this years <a href="http://www.edinburghinteractivefestival.com/">Edinburgh Interactive conference</a>.</p>
<blockquote><p>&#8220;In all the games we made, everything was focused on making things more realistic, each year – particularly at the beginning of a cycle – sports games were used to show how realistic video games had become,&#8221; he said. &#8220;That was fine back in the early &#8217;80s when there was a huge chasm beteen what the real world looked like and what games showed.&#8221;</p>
<p>&#8220;But then this thing [the Wii] came along and presented us with some challenges. The dynamics changed with the launch of the Wii – play and fun was coming back in, the demographic was changing enormously, and the amount of time to play was being compressed.&#8221;</p>
<p>&#8220;It was hard. A lot of people at that time thought they would move on from our studios – they wanted to chase the core consumer.&#8221; Moore explained that <em>Wii Sports</em> was considered a serious rival, and that EA Sports staff were &#8216;unwilling&#8217; to cater to the &#8216;casual&#8217; consumers (now the majority of the market) and couldn&#8217;t handle the need to step back in terms of visuals.</p>
<p>- Peter Moore, EA Sports</p></blockquote>
<p><a href="http://www.aussie-nintendo.com/forum/showthread.php?p=508535#post508535">Source</a></p>
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